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Showing posts from March, 2018

Extra Smooth Moves

In an effort to provide a no compromises motion controller, one major milestone is converting the trajectory planner and motion control from constant acceleration to minimum jerk.  For simplicities sake, the original Kynetic motion controller was done as constant acceleration.  I have now completed the work to make it use the much smoother minimum jerk algorithm.

Introduction to Kynetic CNC

This project started as a result of the the wildly successful Teensy 3.5/3.6 kickstarter.  At the time I was amazed by the specifications of these microcontrollers and thought, "With all of that processing power, could I create from the ground up a completely new 32bit 3D print engine that would improve upon the capabilities of the current 8 bit printer controllers?"  Soon after that, I started making notes about how I would do motion control if not limited by the power of the processor.
  After two years of part time work on this project (I have a full time job and full time family),  I'm now ready to discuss the details and where it is going.